Free Web Hosting Provider - Web Hosting - E-commerce - High Speed Internet - Free Web Page
Search the Web

Worlde of Legends™ FRPG & Campaign World





.
 
    The Worlde of Legends™ universe, called The Vastness, is composed of majikal energy (this is comparable to our universe being composed of atoms).  There are two major types of majikal energy in The Vastness, referred to as Dormant Majik and Active Majik and one minor type called Indifferent Majik. Dormant Majik is the energy which is the basis of all existence.  Literally EVERYTHING is composed of Dormant Majik. Active Majik is also an energy that floats around in the universe. It is the pool from which spell casters, majik items, and others draw majikal energy. Indifferent Majik is the combined weave of Active and Dormant Majik. It is neither soley Active nor soley Dormant, but an equal combination of both. 

    There are four different types of spell casting ability in the WoL™ FRPG. Each has it's own unique way of accessing the majikal weave in order to create spell effects, but they all pull from the same pool of Active Majik and they all have the same spell effects available to them. The four types of casters are: 

  1. Maej - your typical wizard/sorcerer type who has direct access to majikal energy, 
  2. Prést - your typical cleric/priest type that we sometimes refer to as Holy Warriors who accesses majikal energy given him/her by a Divine Power and stored in a Divine Vessel, 
  3. Maivik - a psionicist-like mental warrior who indirectly manipulates majikal energy with the hidden powers of the mind, and 
  4. Reunár - a new spell casting archetype that uses the power of ancient kaendoran runes to manipulate majikal energies.
    From a gameplay perspective, the WoL™ Majik System will be a point based system in which a spell caster's power will be determined by both his/her attributes and experience level. It is also used to determine a caster's chance of success when casting majikal effects. The majikal success chance is an optional check which we strongly recommend. It "evens up the score" a little between the warriors and the spell casters. If weapons combatants have to make a check to see if their primary function is effective, perhaps spell casters should also.
 
    Majikal energy points determine how much majikal energy a caster can manipulate before he/she is completely exhausted by the physical/mental stress. It also serves as limiter to ensure that a character's majikal power level is congruent with his/her experience level. We can't have 1st level characters hurling around 10d20 balls of fire. That's dangerous!
 
    Worlde of Legends™ will ship with many ready-to-use spells, but our magic system is designed so that each spell caster can (a) customize any spell they wish to give it their own personal asthetic flare, (b) combine the effects of more than one spell, and (c) create their own spells easily and assign point values to them. There will also be details covering how to convert spells from other systems to the WoL™ system. 
go back